Level Breakdown: Factory

After finishing Fort Diamond (previous level I posted about), I began thinking about how I could re-work the interior of the base. I decided to simply make a new level based on the idea of it being completely indoors. Rather than being another military base, I decided on this level being set in an old […]

Helix: Level Breakdown

This level started out as a concept for a 2D platformer, but I changed it into a gray box for a 3rd person adventure game once I figured out exactly where I wanted to go with the idea. I wanted to toy around with the idea of a player having multiple paths to choose from to reach […]

Getting Started with Unreal

For some time now, I’ve been interested in learning my way around Unreal since it is such a commonly used engine in the industry (along with Unity). Unfortunately, the Unreal editor can be quite the resource hog, and my low spec laptop wasn’t up to the task. Now that I’ve upgraded to something more powerful, […]