Helix: Level Breakdown

This level started out as a concept for a 2D platformer, but I changed it into a gray box for a 3rd person adventure game once I figured out exactly where I wanted to go with the idea. I wanted to toy around with the idea of a player having multiple paths to choose from to reach […]

Getting Started with Unreal

For some time now, I’ve been interested in learning my way around Unreal since it is such a commonly used engine in the industry (along with Unity). Unfortunately, the Unreal editor can be quite the resource hog, and my low spec laptop wasn’t up to the task. Now that I’ve upgraded to something more powerful, […]

Platformer: Level Breakdown

This time around, I wanted to do a level breakdown for a different game genre than I’ve done in the past. One of the projects I have been working on for contract level design work is Bad Dude, a run-and-gun platformer that is very reminiscent of the Metal Slug series. Bad Dude is a mobile […]

Learning Level Design Across Genres

Recently, a friend of mine asked me if there was any difference between level design for RPGs and shooters. I immediately replied that programming and art don’t change depending on the type of game you’re developing, so level design wouldn’t either. It was the answer he expected, but couldn’t understand why he was having such […]