In Development: The Roughnecks

For about 2 months now, I have slowly been putting together the first of several personal projects I plan to work on in my senior year of college. I’ve decided to call it The Roughnecks, the title borrowed from the 1997 film Starship Troopers. While re-watching the flick, it rang out as a catchy name […]

A Little on Networking

GDC is an exciting time for me largely because it introduces me to a world full of developers. I enjoy meeting people and talking about their backgrounds, hobbies, and what they do for a living, so the thousands of people that come to San Francisco each year is like an amusement park for me. A […]

Design Exercise

The other day, a friend of mine contacted me asking for some advice. He was looking for some friends to develop a game with him. Since it was going to be an out-of-class project, he wanted it to try to build something a bit less conventional in terms of its gameplay and have an interesting […]

Snak3D

Group Members: Somara Atkinson, Todd Bello, Marcus Meyers, Karl von Steuben, Stephen Teodori  Snak3d is the project my group has been working on for the past 3 weeks. One of the goals behind this project was to develop a better understanding of how important scoping is in designing a game, as well as how […]