Designing for the Wii-U

Nintendo’s latest video game console, the Wii-U, hit shelves all across the world two months ago. The most notable feature of this new console is the GamePad, the system’s controller, which is a hybrid of a tablet and a more traditional game controller. There has been quite a bit of discussion amongst developers as to […]

In Development: The Roughnecks

For about 2 months now, I have slowly been putting together the first of several personal projects I plan to work on in my senior year of college. I’ve decided to call it The Roughnecks, the title borrowed from the 1997 film Starship Troopers. While re-watching the flick, it rang out as a catchy name […]

Solo Projects

When starting a new student project, the first thing that crosses everyone’s mind is the team. How many people will this project need? Who is going to handle which part of the engine? Where do we recruit people to handle the part of the game we aren’t skilled in? What most students forget is that […]

Shipping My Own Title

Earlier this week,  I successfully published my first game. The not-so-cleverly titled “A Block Stacking Game” is a  puzzle game in which you move a platform back and forth across the screen to catch blocks that are falling from the sky and create a stack that reaches the top as fast as you can. However, […]

Just An Update

With everything that’s been going on, it’s hard to believe that it’s been almost two months since I lasted made a blog post. As I look over everything that’s gone on this quarter and supposed to happen going into the future, I’m beginning to realize that I have more on my plate than I initially […]