Game Developer’s Conference – Day 1

After a fair bit of effort to get into the city via public transportation, I arrived at the IGDA chapter meeting (kinda late, but thankfully not the last person to show up) and listened in as they discussed developments within the organization. After the meeting ended, I had a chance to go around and introduce […]

Snak3D

Group Members: Somara Atkinson, Todd Bello, Marcus Meyers, Karl von Steuben, Stephen Teodori  Snak3d is the project my group has been working on for the past 3 weeks. One of the goals behind this project was to develop a better understanding of how important scoping is in designing a game, as well as how […]

SSX Blur: The Game Analysis

SSX Blur is a snowboarding game where the player participates in a variety of racing and trick based competitions. Players start by choosing from one of three mountain peaks, and from there a variety of mission types built around sections of these large areas. While each level has its own specific rules, the goal is […]