Solo Projects

When starting a new student project, the first thing that crosses everyone’s mind is the team. How many people will this project need? Who is going to handle which part of the engine? Where do we recruit people to handle the part of the game we aren’t skilled in? What most students forget is that […]

Shipping My Own Title

Earlier this week,  I successfully published my first game. The not-so-cleverly titled “A Block Stacking Game” is a  puzzle game in which you move a platform back and forth across the screen to catch blocks that are falling from the sky and create a stack that reaches the top as fast as you can. However, […]

A Little on Networking

GDC is an exciting time for me largely because it introduces me to a world full of developers. I enjoy meeting people and talking about their backgrounds, hobbies, and what they do for a living, so the thousands of people that come to San Francisco each year is like an amusement park for me. A […]

Design Exercise

The other day, a friend of mine contacted me asking for some advice. He was looking for some friends to develop a game with him. Since it was going to be an out-of-class project, he wanted it to try to build something a bit less conventional in terms of its gameplay and have an interesting […]