Getting Started with Unreal

For some time now, I’ve been interested in learning my way around Unreal since it is such a commonly used engine in the industry (along with Unity). Unfortunately, the Unreal editor can be quite the resource hog, and my low spec laptop wasn’t up to the task. Now that I’ve upgraded to something more powerful, […]

Platformer: Level Breakdown

This time around, I wanted to do a level breakdown for a different game genre than I’ve done in the past. One of the projects I have been working on for contract level design work is Bad Dude, a run-and-gun platformer that is very reminiscent of the Metal Slug series. Bad Dude is a mobile […]

Learning Level Design Across Genres

Recently, a friend of mine asked me if there was any difference between level design for RPGs and shooters. I immediately replied that programming and art don’t change depending on the type of game you’re developing, so level design wouldn’t either. It was the answer he expected, but couldn’t understand why he was having such […]

Personal Update

I recently (as in last week) started my first gig as a designer since graduating from college in May. I’m currently a level design intern with Creat Studios, a small company up in Canton, Massachusetts. In my off time I’ve been making use of this glorious monthly bus pass to explore this huge city. The […]

Roughnecks: Level Breakdown #2

Huzzah, another level breakdown for mobile strategy game, The Roughnecks. Since I already have an explanation of the units currently in the game and how they work, I’m going to jump right into how this level is set up. I’m thinking that this level will actually be the one used to introduce the helicopter unit. […]